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IDIOT'S GUIDE TO FED2 - JOINING THE PLUTOCRACYRUNNING A CARTELNow you have a cartel you can admire it by typing 'DI CARTEL'. This shows you your cartel balance. The first thing you need to do is to recruit some members for your shiny new cartel. After all, a cartel of one system isn't going to be much of an economic powerhouse. Your cartel can have up to 15 systems, including your own. With any luck, you'll already have some candidates lined up, who were just waiting for you to promote so they could join you. Otherwise, you'll have to start scurrying around selling the benefits of your cartel to attract potential members. If a PO wants to join your cartel the request will go into the pending queue. You can see if there are any outstanding membership bids on the cartel display. To accept a star system into your cartel, use 'ACCEPT systemname' and to reject it, 'REJECT systemname'. You need to be in your hub system to accept or reject members. If you change your mind, you can get rid of a cartel member with 'EXPEL systemname'. This puts the star system back into the Sol cartel. You can charge new members a joining fee, or you can pay a signing up bonus to those that join your cartel. The command is 'SET CARTEL fee|bonus megagroats ', where megagroats is the fee or bonus you want to set, up to 100. For example, 'set cartel fee 10' would charge joiners a fee of 10 meg, whereas 'set cartel bonus 20' would pay out a joining bonus of 20 meg. When you accept the joining planet into the cartel, the fee or bonus is automatically transferred between the cartel's treasury and the highest level planet in the new member system. If you are paying bonuses, this may send the cartel balance into the red, but don't panic - you'll soon be able to claw that money back.
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